While VR will continue to function as well, or better than before, the following options have been removed: Single Pass Stereo, Multi-res rendering, Multi-GPU, and Lens-Matched Shading. This is due to an issue that is beyond our control at this time. Nvidia VRWorks: nVidia VRWorks and related features have been disabled. Please temporarily disable the HDR option within windows while playing with an AMD graphics card. For AMD graphics cards, due to current engine support, washed out visuals will be noticed with HDR. Workaround: For supported nVidia graphics cards, turn ‘on” the HDR option under Windows Settings > System > Display. The camera reset button is not mapped as it is listed in the Settings menuĬhange in HDR feature: Due to changes in how Microsoft supports HDR in Windows 10, the in-game HDR option has been removed.Xbox controller won’t work if at least one Vive controller is active.The lighthouses scan since a Vive controller is not visible.Side-effects when using this workaround for Free movement on the Vive: To initiate movement, disable the Vive controllers (plug into charger) and plug in the Xbox controller. Partial Free movement is possible if you have an Xbox one controller. The current work-around is to start the game in Desktop (2D) mode and then put on the headset while at the Main menu.įree-movement in Vive: This issue will be fixed in hotfix 1.6.3 - which will also be coming very soon. Vive HMD sometimes won’t start in VR: A fix for this will be in hotfix 1.6.2 - which will be up in Public Preview very soon - like within a day or two. There are still a few areas that hitching can be seen and we are continuing to work on these areas for a future update. Hitching: Loading times are improved in this update and we have partially addressed hitching in the game. So… enjoy this update, stayed tuned, and thanks so much for the support. And just so you know, the next update will fix a few of the known issues below, and it will be coming very quickly - we promise! And we still have more performance specific updates coming, along with some surprises down the road. This update focuses primarily on stability and engine updates, but you’ll also find lots of little tuning and polishing. As an indie shop, we have a small, but amazing team - and they’ve been pushing very hard to make Obduction better and better. Hey everyone, we’ve been working really hard on Obduction. One unannounced change was the relocation of the toy fire engine from the ground to the top of a rock. It was first released as a beta on 19 October 2017. Update 1.6.0 was an update released for Obduction on 23 October 2017.
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